Introduction to Programming and Problem-Solving Using Scala, Second Edition: Chapman & Hall/CRC Textbooks in Computing

Author: Lewis, Mark C.,Lacher, Lisa
Publisher: Taylor & Francis Inc
Category: Mathematics, Mathematical Foundations, Algorithms & Data Structures, Programming & Scripting Languages: General
Book Format: Paperback

Praise for the first edition:

The well-written, comprehensive book...[is] aiming to become a de facto reference for the language and its features and capabilities. The pace is appropriate for beginners; programming concepts are introduced progressively through a range of examples and then used as tools for building applications in various domains, including sophisticated data structures and algorithms...Highly recommended. Students of all levels, faculty, and professionals/practitioners.
-D. Papamichail, University of Miami in CHOICE Magazine

Mark Lewis' Introduction to the Art of Programming Using Scala was the first textbook to use Scala for introductory CS courses. Fully revised and expanded, the new edition of this popular text has been divided into two books. Introduction to Programming and Problem-Solving Using Scala is designed to be used in first semester college classrooms to teach students beginning programming with Scala. The book focuses on the key topics students need to know in an introductory course, while also highlighting the features that make Scala a great programming language to learn.

The book is filled with end-of-chapter projects and exercises, and the authors have also posted a number of different supplements on the book website. Video lectures for each chapter in the book are also available on YouTube. The videos show construction of code from the ground up and this type of live coding is invaluable for learning to program, as it allows students into the mind of a more experienced programmer, where they can see the thought processes associated with the development of the code.

About the Authors

Mark Lewis is a Professor at Trinity University. He teaches a number of different courses, spanning from first semester introductory courses to advanced seminars. His research interests included simulations and modeling, programming languages, and numerical modeling of rings around planets with nearby moons.

Lisa Lacher is an Assistant Professor at the University of Houston, Clear Lake with over 25 years of professional software development experience. She teaches a number of different courses spanning from first semester introductory courses to graduate level courses. Her research interests include Computer Science Education, Agile Software Development, Human Computer Interaction and Usability Engineering, as well as Measurement and Empirical Software Engineering.

Table Of Contents
Basics of Computers, Computing, and Programming

History

Hardware

Central Processing Unit

Memory

Input/Output Devices

Software

Nature of Programming

Programming Paradigms

Imperative Programming

Functional Programming

Object-Oriented Programming

Logic Programming

Nature of Scala

End of Chapter Material

Summary of Concepts

Exercises

Projects


Scala Basics

Scala Tools

Expressions, Types, and Basic Math

Objects and Methods

Other Basic Types

Back to the Numbers

Binary Arithmetic

Negative Numbers in Binary

Other Integer Types

Octal and Hexadecimal

Non-Integer Numbers

The math Object

Naming Values and Variables

Patterns in Declarations

Using Variables

Details of Char and String

Escape Characters

Raw Strings

String Interpolation

String Methods

Immutability of Strings

Sequential Execution

Comments

A Tip for Learning to Program

End of Chapter Material

Problem Solving Approach

Summary of Concepts

Self-Directed Study

Exercises


Conditionals

Motivating Example

The if Expression

Comparisons

Boolean Logic

Precedence

Nesting ifs

Bit-Wise Arithmetic

End of Chapter Material

Problem Solving Approach

Summary of Concepts

Self-Directed Study

Exercises

Projects


Functions

Motivating Example

Function Refresher

Making and Using Functions

Problem Decomposition

Function Literals/Lambda Expressions/Closure

Side Effects

Thinking about Function Execution

type Declarations

Putting It Together

End of Chapter Material

Problem Solving Approach

Summary of Concepts

Self-Directed Study

Exercises

Projects


Recursion for Iteration

Basics of Recursion

Writing Recursive Functions

User Input

Abstraction

Matching

Bad Input, Exceptions, and the try/catch Expression

Putting It Together

Looking Ahead

End of Chapter Material

Problem Solving Approach

Summary of Concepts

Self-Directed Study

Exercises

Projects


Arrays and Lists in Scala

Making Arrays

Using Arrays

Lists

Bigger Arrays and Lists with Fill and Tabulate

Standard Methods

Basic Methods

Higher-Order Methods

reduce and fold

Combinatorial/Iterator Methods

Complete Grades Script/Software Development

Playing with Data

Reading the Data

Finding Maximum Values

End of Chapter Material

Problem Solving Approach

Summary of Concepts

Self-Directed Study

Exercises

Projects


Type Basics and Argument Passing

Scala API

The Option Type

Parametric Functions

Subtyping

Variable Length Argument Lists

Mutability and Aliasing

Basic Argument Passing

Currying

Pass-By-Name

Multidimensional Arrays

Classifying Bugs

End of Chapter Material

Problem Solving Approach

Summary of Concepts

Self-Directed Study

Exercises

Projects

Loops

while Loop

do-while Loop

for Loop

Range Type

yield

if Guards

Multiple Generators

Patterns in for Loops

Variable Declarations

Multidimensional Sequences and for Loops

Testing

Putting It Together

End of Chapter Material

Problem Solving Approach

Summary of Concepts

Self-Directed Study

Exercises

Projects


Text Files

I/O Redirection

Packages and import Statements

Reading from Files

Iterators

String split Method

Reading from Other Things

Other Options (Java Based)

Writing to File

Appending to File

Use Case: Simple Encryption

Command Line Arguments

Mapping a File

Character Offset

Alphabet Flip

Key Word

Putting It Together

Primes and Real Cryptography

End of Chapter Material

Summary of Concepts

Self-Directed Study

Exercises

Projects


Case Classes

User Defined Types

case classes

Making Objects

Accessing Members

Named and Default Arguments (Advanced)

The copy Method

case class Patterns

Mutable classes

Putting It Together

End of Chapter Material

Summary of Concepts

Self-Directed Study

Exercises

Projects


GUIs

GUI Libraries and History

First Steps

Stages and Scenes

Events and Handlers

Controls

Text Controls

Button-like Controls

Selection Controls

Pickers

TableView

TreeView

Menus and FileChooser

Other Stuff

Observables, Properties, and Bindings

Numeric Properties and Bindings

Conditional Bindings

Layout and Panes

scalafx.scene.layout Panes

scalafx.scene.control Panes

Putting It Together

End of Chapter Material

Summary of Concepts

Self-Directed Study

Exercises

Projects


Graphics and Advanced ScalaFX

Shapes

Path Elements

Paint and Stroke

Basic Keyboard, Mouse, and Touch Input

Images

Writing Images to File

Transformations

Animation

Transitions

Timelines

AnimationTimer

Canvas

Settings

Basic Fills and Strokes

Building a Path

Image Operations on Canvas

A Canvas Based Game

Effects

Charts

Media

Web

3D Graphics

Putting It Together

End of Chapter Material

Summary of Concepts

Exercises

Projects


Sorting and Searching

Basic Comparison Sorts

Bubble Sort

Selection Sort (Min/Max Sort)

Insertion Sort

Testing and Verifying Sorts

Sort Visualization

Order Analysis

Shell Sort (Diminishing Gap Sort)

Searching

Sequential Search (Linear Search)

Binary Search

Sorting/Searching with case classes

Sorting Lists

Performance and Timing

Putting It Together

End of Chapter Material

Summary of Concepts

Exercises

Projects


XML

Description of XML

Tags

Elements

Attributes

Content

Special Characters

Comments

Overall Format

Comparison to Flat File

Flexibility in XML

XML in Scala

Loading XML

Parsing XML

Building XML

Writing XML to File

XML Patterns

Putting It Together

End of Chapter Material

Summary of Concepts

Self-Directed Study

Exercises

Projects


Recursion

Memory Layout

Power of Recursion

Fibonacci Numbers

Towers of Hanoi

Permutations

Mazes

Sorts

Divide and Conquer Sorts

Merge Sort

Quicksort

Putting It Together

End of Chapter Material

Summary of Concepts

Exercises

Projects


Object-Orientation

Basics of Object-Orientation

Analysis and Design of a Bank

Analysis and Design of Pac-Man (TM)

Implementing OO in Scala

Methods and Members

Parameters as Members

Visibility

Special Methods

Property Assignment Methods

The apply Method

this Keyword

object Declarations

Applications

Introduction to Companion Objects

Revisiting the API

Implementing the Bank Example

Implementing the Pac-Man (TM) Example

End of Chapter Material

Summary of Concepts

Exercises

Projects

Wrapping Up

What You Have Learned

IDEs (Eclipse)

Next Steps

End of Chapter Material

Exercises


Appendix A Getting to Know the Tools

Unix/Linux (includes Mac OS X)

Command Line

Files and Directories

Aside

Helpful Tips

Permissions

Compression/Archiving

Remote

Other Commands

Redirection

Text Editors (vi/vim)

Windows

Command Line

Files and Directories

Text Editors

Edit

Notepad

Others

Other Commands

End of Appendix Material

Summary of Concepts

Exercises


B Glossary


Bibliography

(BK-9781498730952)

SKU BK-9781498730952
Barcode # 9781498730952
Brand Taylor & Francis Inc
Artist / Author Lewis, Mark C., Lacher, Lisa
Shipping Weight 1.1000kg
Shipping Width 0.180m
Shipping Height 0.030m
Shipping Length 0.250m
Assembled Length 25.200m
Assembled Height 3.100m
Assembled Width 17.800m
Type Paperback

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